Like the one we watched in today's class, there is an interesting project going on in Italy by the Italian director Berardo Carboni. A new feature film, Volavola/Fly Me, directed by Carboni, will be produced in both the virtual world of Second Life and the real world. While both versions share the same script, the Second Life version will be an animation movie (machinima: machine generated animation) with avatars acting; and the second version (real life movie) will be made in Italy with real people and traditional movie technology.This project is not only very experimental and innovative in maximizing the virtual potentiality, but it also attempts to ask viewers—who are living in digital age— to contemplate on the concepts like traditional (societal) values, the distinction between what’s real and fake, and so on.
According to an article from Networked_Performance, it writes:
The plot specifically aims to disorient the viewer. As the story unravels it becomes
increasingly difficult to understand what is actually real and what is not. Throughout the picture real avatars and real people interpret themselves while fictional
characters, both computer generated and flesh and blood, all play different roles. VolaVola also deals in a sociological and sometimes even surreal way with themes such as hacker ethics and the values shared in a virtual society. These topics are far too often left out by science-fiction in general. The main message of the film is to defend those shared values, as they play an important part in our cultural heritage, past, present and future, and are helping us to build a better place to live for everyone. (http://transition.turbulence.org/blog/2008/09/02/volavolafly-me-%E2%80%93-the-movie/)
Who would have thought of filming a movie in the virtual world? I feel that I’m very lucky to live in this specific time of era—where everything is shifting from analog to digital—and witnessing all kinds of “impossibles” actually becoming possible.
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