Wednesday, January 14, 2009

Children on the Internet

So far we've talked about how our generation and later generations are using the internet. I was curious about younger kids and what its like growing up in this new cyberspace culture and what they use the internet for, if at all. I found an interesting business article about the emerging market of virtual worlds for children. I also think i'm gonna do my project on this topic in general so if anyone else is interested let me know and we could work on the final group paper.

5 comments:

Grace said...

I was planning on looking into an aspect of Neopets, one of the sites mentioned in the article you posted. I've been using the site for awhile and find the censorship on there due to the fact that there are children users fascinating.

I wasn't planning on specifically looking at children on the internet, but if you're interested we could work together? And if anyone is interested in the topic of Neopets in general let me know.

hellofriendxD said...
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hellofriendxD said...

I'm also curious about kids' use of the internet, but I'm mostly concerned with how effective parental controls are. Interesting research topic though!

Unknown said...

this sounds great, i'm glad there are others that are interested. :) what are your names and what decisions are u guys in?

TSF said...

Good research idea, Kelly. Also, nice use of the blog for organizing your research group; I don't think Prof. Boellstorff or I ever envisioned it being used for this, but it brings up an important point about the emergent character of online spaces that isn't always imagined in the design process! As regards the article, think about the similarities between the "techno-enthusiasm" of Scott Raney when he says "This is the way people will interact in the future" and Pavel Curtis's article about LambdaMOO where he implores social scientists to take these new forms of cybersociality seriously. Techno-enthusiasm is something we must all take with a grain of salt. Are social networking sites and virtual worlds really going to be the primary mode of interaction in the future? Maybe, maybe not, but what does the fact that Raney thinks so tell you? Keep up the good work!